Visual Intelligence by FactsFigs.com
Data Source: PwC
In 2026, the textbook is an artifact. We have moved from the 'Information Age' to the 'Experience Age.' Spatial Schooling has replaced abstract descriptions with visceral simulations.
Students no longer read about History; they walk through it. This shift has solved the education system's oldest problem: Boredom.
Percentage of information retained by students 2 weeks after 'doing' a VR simulation.
For 200 years, we taught 3D concepts using 2D tools. It required students to perform heavy 'cognitive translation.' The result? Only 10% of what is read is remembered after two weeks. The brain discards abstract data it deems 'useless.'
With the price of headsets dropping to $299, the 'Holodeck' is now standard. Students travel inside a human vein or visualize gravity wells. This isn't gaming; it is Experiential Learning. The brain records these moments as 'lived memories,' not 'studied facts.'
The data is undeniable. We remember 90% of what we *do*. Spatial Schooling hacks the hippocampus. By engaging spatial awareness and motor controls, it tricks the brain into thinking the lesson is a survival event, locking the knowledge in permanently.
We have stopped asking students to 'imagine.' Now, we just show them.
The classroom walls have dissolved, and the curriculum is now a world you can touch.
This analysis aggregates data from PwC's VR efficacy reports, Stanford's Virtual Human Interaction Lab studies, and 2026 EdTech hardware adoption metrics.
Disclaimer: All calculated indices are based on internal FactsFigs methodologies and aggregated analysis. This content does not claim to represent an official global standard and is intended for educational purposes only.
Visual generated via FactsFigs AI Engine (v1.0).
2026-02-02